I can’t recall two enemy designs being the same. This freedom makes levels less frustrating and more about giving the game a much smoother flow to its pace. It offers a great amount of freedom without feeling too linear or constricted. If you’re lost, it’s easy to find your way around, since there are multiple routes through levels. If you miss a jump, it’s easy to get back to where you were without much backtracking. Most of the levels in the game are designed to not impede progress. It’s a joy to experience the many different levels the game had to offer. Even the bosses in this game are all different and highly entertaining to go up against. Nothing in this game feels like it’s been cut and pasted together in a lazy way. In one level you’ll go from a lush green valley environment to a crystal cave, both areas with their own unique enemies and music. Even within levels the scenery can change drastically. Levels never once felt or looked the same. Levels in this game are very important, and the level design in this game is fantastic. The combat system is not as in-depth as games like Shank, but what is there is plenty to keep combat from feeling monotonous. Performing Lilac’s downward kick to get some extra damage in on an enemy the way down is another effective move. Utilizing Carol’s ground spin attack to get behind enemies and avoid incoming attacks. Mixing up the different attacks in the game is key if you want to succeed. There is a special meter on the upper left side of the screen that automatically replenishes after it’s drained. Each character has their own array of attacks that can be executed at given times. Slick LicksĬombat in this game is fairly standard. It’s balanced and feels really good either playing as Carol or Lilac. Freedom Planet avoids this issue by making levels designed for multiple characters. Levels designed for a specific character are either more difficult or not as fun. Oftentimes, when games have multiple character traversing through the same levels, bonus or secondary characters can feel like fish out of water. Levels in the game are designed well enough that it caters to both characters very well. Since the game is more focused on combat, Lilac would seem like the obvious character to play, but that’s not the case. Both characters have their own feel to them, which makes playing as either one feel vastly different from the other. Carol, on the other hand, does not have many offensive moves in her repertoire, but her ability to wall jump makes traversing through levels easier. Lilac is the more offensive character, with a double-jump and an air dash ability, both of which can also be used as an attack. Both characters have their own unique movesets along with strengths and weaknesses. Freedom Planet by GalaxyTrail definitely lands in the latter category, since it offers a fast, nonstop, action-heavy ride that incorporates a lot of jumping and even more fighting.Īfter the opening scene that spells out the looming danger of the main characters’ world, you’ll soon be able to take control of either Lilac or Carol. Usually when a platformer is released it falls into two categories -it’s either focused on delivering a challenging platforming experience, or an action beat ’em up with platforming being secondary, but still necessary.
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